Gather tab

The gather tab allows you to enable up to 3 fields for the macro to gather in. The gather settings are the same as Natro Macro, so the settings should work the same as it.

Use Shift Lock

Use shift lock when gathering. The macro will toggle it on before gathering, then toggle it off afterwards.

Field Drift Compensation

The macro searches for the supreme saturator after each pattern and moves towards it. It does that by looking for the brightly-colored blue pixels that indicate the location of the saturator. However, this also means that it can be confused by bubbles if you are a blue hive.

Shape (aka pattern)

This determines the pattern that the macro walks in when gathering. You can also import new patterns by adding the pattern's .py file in settings -> patterns.

Size

This determines the size of the pattern. Size affects each pattern differently, its entirely up to the pattern's creator to decide how size works for that pattern.

Width

Similar to size, width also determines the size of the pattern. It also affects each pattern differently.

Invert Left/Right

Invert the left and right keys of the pattern. Instead of going left, the macro will go right, and vice versa.

Invert Forward/Back

Invert forward and backward keys of the pattern. Instead of going forwards, the macro will go backwards, and vice versa.

Direction

The direction to turn the camera in before gathering. The initial direction the macro faces varies from field to field. Below is a table of fields and their initial direction. It is the same as Natro Macro.

Note: North is the direction where the player faces Mountain Top.

Field
Initial Direction

Sunflower

West

Dandelion

East

Mushroom

North

Blue Flower

East

Clover

South

Strawberry

West

Spider

North

Bamboo

East

Pineapple

North

Stump

East

Cactus

South

Pumpkin

North

Pine Tree

North

Rose

West

Mountain Top

South

Pepper

West

Coconut

South

Turn X times

The number of times to turn in the specified direction.

Mins

The maximum number of the minutes the macro will gather for. Decimals are accepted. Note that the macro will also stop gathering if it reaches the specified backpack percentage.

Backpack%

The minimum backpack capacity (in percent) that the macro will gather for. Note that the macro will also stop gathering if it reaches the specified minutes.

Return to hive

The method used to return to hive.

  • Reset -> The macro resets. This is the fastest and most reliable way to return to hive, but causes the player to lose all stored pollen in the backpack. As such, its preferred for blue hives, where most of their pollen is stored in balloons instead

  • Walk -> The macro walks from the field to the hive. Generally the best return to hive method. While this is the least reliable walk to hive method, its reliability tends to vary based on the field. Some fields tend have more consistent walk paths than others

  • Rejoin -> The macro rejoins the game, then claims a hive. A good alternative if walk is too unreliable to be used. Blue hives should use reset instead

  • Whirligig -> The macro uses a whirligig to get to hive. A reliable option, but has a limited number of uses, making it unsuitable for long periods of macroing. Note that if the player runs out of whirligigs, the macro will be able to detect that and walk back to hive instead.

Start Location

Which section of the field the macro should farm in. The direction of the sections are determined by the initial direction the macro faces when it lands in the field (see: Direction). It is the same as Natro Macro.

Distance

The distance the macro should travel from the center of the field to the specified start location. This setting does nothing if the start location is set to center. It is the same as Natro's Macro.

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